/10/2025--19/11/2025 (W5-W9)
LIU YITONG (0370907)
Application Design / Bachelor of Design (Hons) in Creative Media / Taylor's University
INSTEUCTION
LECTURE & TUTORIAL
Week 5
CARD SORTING
What is Card Sorting: It is a foundational user research method used to
understand how users mentally group and categorize information, which is
essential for creating an intuitive Information Architecture (IA).
Purpose: The technique is used to design and inform the structure of
navigation menus, website architectures, and content strategies that align
with the user's mental model.
Types of Card Sorting:
Open Card Sort: Participants create their own category names for the
cards.
Closed Card Sort: Participants sort cards into pre-defined categories.
Hybrid Card Sort: Combines the two, allowing participants to use existing
categories or create new ones.
Implementation: Card sorting can be conducted physically (moderated) or
remotely using digital tools like OptimalSort.
Benefits & Limitations: It is an economical and quick method that
provides direct user input. However, its limitation is that it focuses on
structure rather than task flow and can yield diverse, inconsistent
results.
Week 6
Introduction To User Experience Research - Interview and Questionnaire
Value of UX Research: UX research is critical because a significant
percentage of potential sales are lost when users cannot find needed
information, and a positive user experience is more influential than
strong advertising.
Definition of UX Research: It is the process of understanding user
behaviors, needs, and attitudes through various observation and feedback
collection methods.
Questionnaires (Surveys): Used to gather quantitative or qualitative data
on user demographics, attitudes, and preferences from a large group,
helping to set the direction for more in-depth research.
User Interviews: Essential for gaining a deep, qualitative understanding
of user motivations, challenges, emotions, and the context of product use,
helping designers build empathy.
Research Document Requirement: This research phase forms a core part of
the UI/UX Design Document, providing analysis of surveys and interviews to
inform the creation of User Personas and User Journey Maps.
Week 7
UI/UX Design Document - User Journey Map and Digital Card Sorting
User Journey Map (UJM) Definition: A UJM is a visual representation of the
steps a user takes to achieve a goal, acting as a narrative of their
experience with the product or service.
UJM Purpose: It encourages empathy within the design team by allowing them
to relive the user's experience and, most importantly, helps to identify
the user's "pain points" (frustrations and emotional lows) that need
design solutions.
Map Components: A comprehensive map includes phases, actions, user
thoughts, emotional feelings (peaks and valleys), and specific pain points
at each step.
Digital Card Sorting: This section reinforces the use of card sorting, but
specifically through digital tools, to organize content into a logical
Information Architecture that reflects the user's mental model.
Design Document Integration: Both the User Journey Map and the Card
Sorting outcomes are mandatory components of the UI/UX Design Document,
serving to justify subsequent design and structural decisions.
Week 8
UI/UX Design Document - Site Map and User Flow Diagram
Site Map Definition: A site map is a visual, hierarchical representation
of the application's content organization, showing how each page or
content node relates to the overall structure.
Site Map Function: It provides a comprehensive, bird's-eye view of the
app's structure, ensuring content is logically organized and that the
hierarchy is clear, typically derived from card sorting insights.
User Flow Diagram Definition: A user flow diagram graphically illustrates
the series of steps and paths a user takes to complete a specific task
within the application.
Flow Diagram Symbols: Standard flowchart symbols are used, such as
rectangles for a page or step, diamonds for decision points (where the
path branches), and arrows to indicate the direction of the flow.
Role in IA: Both the Site Map and User Flow Diagram are crucial components
of the Information Architecture section in the design document, describing
both the static structure of the content and the dynamic paths a user
takes through it.
TASK
The Problem Statement
Gamers need a clear and fully functional Steam mobile app for times
when their computer is not available but they still want to browse Steam.
Market Research summary
To identify opportunities, we first looked at the competition. Our initial
market research (from Assessment 1) provided vital insights into what the
industry leaders are doing well:
PlayStation App: Excels with strong social tools and clear
achievement visibility, which boosts user engagement.
Xbox App: Offers highly structured navigation and simple friend
discovery, setting a benchmark for usability.
Nintendo Switch App: Shows the value of a clean interface and
readable personal info, particularly for casual players.
Interview & Survey
Next step was to connect directly with the target audience. We designed
surveys to gather quantitative data on user habits (e.g., how often they
browse on mobile, what they buy), and in-depth interviews to understand the
'why' behind their frustrations.
Fig.1.0 Survey
Fig.1.1 Interview screenshot
Our goal was to uncover specific pain points related to browsing,
purchasing, and managing their social life within a mobile game store.
Survey Questionnaires
When designing the interview and survey questions, I focused on two main
goals:
1) Understanding the social experience in gaming
2) Understanding how users browse and evaluate game information
Fig.1.2 Survey Questionnaires Answers
Interview
We need to interview five users of this application and pose questions related
to our final project to them. Here are the results of my interviews.
Interview Speech-to-text Link: Interview Speech-to-text - Google Docs
Fig.1.3 Interview Answers (transcripts)
Affinity Mapping
Figma Link:https://www.figma.com/board/Df4GHbZYSMJjNgiyBz6bvS/Card-sortings?node-id=0-1&t=pmmCt4qIxwtk7PUB-1
Fig.1.4 Interview Affinity Mapping
Personas (x3)
To ensure we design for real people, we synthesized the "I statements" into
three distinct Personas. A Persona is a fictional, yet realistic,
representation of our target users, summarizing their goals, motivations,
and obstacles.
Fig.1.5 Persona 1
Fig.1.6 Persona 2
Fig.1.7 Persona 3
Who are they? (e.g., "Max the Hardcore Trader," "Sarah the Social Co-op
Player")
What matters to them? (e.g., efficiency, communication, deep discounts)
What gets in their way? (e.g., slow load times, confusing settings, hidden
friend lists)
Why do they need our help? (Their current mobile experience doesn't support
their daily gaming habits.)
User Journey Maps (x3)
The User Journey Map visualizes my Personas completing a key task, mapping
their actions, thoughts, and, most importantly, their emotional highs and
lows along the way.
I mapped three separate journeys, ensuring all identified needs and pain
points were represented. I meticulously documented the lowest points (pain
points) in the journey to focus our design efforts.
Fig.1.8 User Journey Map 1
Fig.1.9 User Journey Map 2
Fig.1.10 User Journey Map 3
Card sorting 2
After having the functional ideas (design opportunities), we used card sorting 2
(through digital tools) to ultimately determine the information structure of the
application Users grouped the new features we proposed with those of
competitors, creating an organizational scheme that matched their mental model.
Figma Link:https://www.figma.com/board/Df4GHbZYSMJjNgiyBz6bvS/Card-sortings?node-id=0-1&t=pmmCt4qIxwtk7PUB-1
Fig.1.11 Card sorting 2
Sitemap
Based on card sorting2, I simplified and summarized it, and finally created
a sitemap.
User Flow ChartI chose persona1 Alex Tan to create the User flow chart.
Fig.1.13 User flow chart
FINAL PRESENTATION
Canva Link: Application project2

























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